back to gallery

Verdigris

A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.

Download DESIGN.md

Portable DESIGN.md — tokens plus the paired art style. Agents must generate real images.

the spec

specification

philosophy
summary
Verdigris is a dark, kiln-fired interface language. Its signature mechanic is the glaze run: colour pours from a bright fired lip at the top of a surface and runs downward in luminous vertical rivulets, thinning as it falls and gathering into a glossy pool at the foot, with one electric kiln-flash mark on the single rivulet the flame touched. It reimagines the contemplative reflection-garden idea not as a calm pond seen from above but as a glazed vessel watched in the dark while its glaze is still running: the same stillness and the same single seasonal mark, a different gravity. The ground is a near-black cooling kiln chamber; brightness lives only in the running jade glaze and the one flash.
values
the glaze run: surfaces hang from a lit lip and pour downward, never sit as flat cardsone material, fully committed: every surface is a fired glaze tile that pools dark at its foot, on a kiln-dark ground that is never whiteone kiln-flash mark per view, the single live thing the flame touched, used like a kiln accident that lands exactly where it mattersvertical, downward reading: lists, timelines, and navigation are parallel drip columns
anti-values
×dashboard clutter and dense labelling×defaulting to a white or washed-pale ground×a second loud accent, or letting the kiln-flash flood more than one element×thin ink-line botanical drawing or watercolour wash; the medium is fired glaze×the oversized italic serif headline, or the regular-serif / italic-serif word swap×borders, accent edges, and boxed-in nav widgets
visual character
The glaze run: every content surface is a fired tile with a top-down gradient, bright jade at the lit lip and deepening to a tenmoku iron-dark pool at the foot. That pour is the only on-surface shadow; there are no borders.The drip column: parallel vertical runs with a thin jade vein carry navigation, metrics, and timelines, read top to bottom; the one column the flame touched glows cyan-teal.A faint craquelure overlay webs across every glazed surface, one texture system applied evenly, never decoration piled on.Space Grotesk display with a single cyan-teal highlighter-marked word, calm 17px Inter body, and JetBrains Mono uppercase placards that read like markings on the foot of a pot.A single copper iron-flash is the rarest seasonal mark, used once on a surface and never spread.
tokens
colors17 items
bg
#10140F
surface
#18201A
surface_2
#202A22
surface_3
#29362B
text
#EAF2E6
muted
#9DAE9A
border
rgba(234,242,230,0.10)
accent
#6FCFA8
accent_strong
#3E9C78
accent_2
#34D8C8
accent_3
#C9682E
on_accent
#0C120E
pool
#0A0D08
success
#6FCFA8
warning
#C9942E
error
#D2553A
info
#34D8C8
typography9 items
base size
17px
body font
Inter
heading font
Space Grotesk
mono font
JetBrains Mono
heading weight
600
heading transform
none
letter spacing
-0.02em
line height
1.6
google fonts url
https://fonts.googleapis.com/css2?family=Space+Grotesk:wght@400;500;600;700&family=Inter:wght@400;500;600&family=JetBrains+Mono:wght@400;500&display=swap
radii4 items
none
0
md
16px
lg
24px
full
9999px
shadows3 items
sm
0 6px 16px rgba(0,0,0,0.40)
md
0 16px 40px rgba(0,0,0,0.50)
pool
inset 0 -10px 22px rgba(8,11,6,0.65)
spacing2 items
base
8px
scale
4, 8, 12, 16, 24, 34, 54, 84, 128
surfaces2 items
treatment
fired glaze tiles with a top-down run gradient (bright jade lip to tenmoku-dark foot pool) and a faint craquelure overlay; no borders
bg pattern
fine crackle craquelure
borders2 items
default width
0
character
no borders; surfaces separate by the glaze run, the foot pool, and the gutter; at most one hairline rgba(234,242,230,0.06) between very dense rows
motion3 items
duration
240ms
easing
cubic-bezier(0.22,1,0.36,1)
philosophy
deliberate; the settled lit state is the default with no JavaScript, glaze-run reveals are added on top behind an html.js-on gate and honour prefers-reduced-motion
rules
composition
Compose as a dark glazed scene: primary content lives in fired glaze tiles on a kiln-dark ground, each tile pouring from a lit lip into a foot pool; lists and navigation are parallel drip columns read top to bottom; one cyan kiln-flash sits on the single most important live state. Surfaces separate by the glaze run and generous gutters, never by borders.
hierarchy
Lead with a calm Space Grotesk title carrying one cyan highlighter word, then a mono placard, then the glaze tiles. The kiln-flash mark draws the eye to the one rare, live thing.
density

Low to medium density, always legible. Every cluster is separated by visible breathing room; data tables and dashboards stay readable on glaze-run fields.

signature
The glaze run, every surface pours from a bright lit lip and gathers dark in a foot pool, crackles faintly, and recolours by role (jade field, deep-jade emphasis, cyan kiln-flash, copper iron-flash); the drip column is the navigation and timeline primitive.
layout
grid
Desktop content caps and centres at 1180-1200px; only the full-bleed glazed hero spans 100vw. A spacious grid: a wide hero, then glaze-tile modules and drip columns with raked space between them. Tablet keeps stacked tiles; mobile becomes a single calm column.
whitespace

Whitespace is raked sand, broad and intentional, left unfilled around every glaze tile.

density

low

responsive
Every artifact renders from ~390px to 2560px+. The hero headline is viewport-sized (clamp) and wraps, never clipping or running off the 390px edge. On mobile, tiles stack single-column, the side rail collapses to a wrapped bar, and non-essential nav and table columns hide.
breakpoints
mobile
0px
tablet
780px
desktop
1080px
guidance
do
  • Pour every surface from a lit lip into a tenmoku-dark foot pool; let the run be the only shadow
  • Keep the ground kiln-dark; let brightness live in the jade glaze and the one cyan flash
  • Use the cyan kiln-flash exactly once per view, on the single live thing
  • Read lists and navigation vertically as drip columns
  • Web a faint craquelure evenly across the gloss
avoid
  • Default to a white or washed-pale ground
  • Add borders, accent edges, or boxed-in pill nav
  • Spread the cyan flash or copper iron-flash across more than one element
  • Use thin ink-line botanical drawing or watercolour wash
  • Use the oversized italic serif or the serif/italic word swap headline
imagery
pairs with

celadon-glaze

summary
Any subject rendered as kiln-fired glaze in the Celadon Glaze technique: glossy vitreous sheen, colour pooling dark in the hollows and pale on raised edges, fine craquelure, soft ceramic highlights, one warm accent. Verdigris composes it dark: a single luminous glazed vessel in a dark kiln, glaze running off its lip, with an open dark zone to one side for the overlay.
subjects
a tall glazed vessel with glaze running off its lip in a dark kilna single glazed teapot with one iron-flash dripa glazed ceramic koi caught mid-turna glazed relief portrait
usage
One full-bleed glazed hero per landing, driven by --hero-image, with a calm dark kiln-shadow zone for the overlay headline; one live glazed piece per major surface elsewhere.
katagami spec
# Verdigris

## Philosophy

Verdigris is a dark, kiln-fired interface language. Its signature mechanic is the glaze run: colour pours from a bright fired lip at the top of a surface and runs downward in luminous vertical rivulets, thinning as it falls and gathering into a glossy pool at the foot, with one electric kiln-flash mark on the single rivulet the flame touched. It reimagines the contemplative reflection-garden idea not as a calm pond seen from above but as a glazed vessel watched in the dark while its glaze is still running: the same stillness and the same single seasonal mark, a different gravity. The ground is a near-black cooling kiln chamber; brightness lives only in the running jade glaze and the one flash.

### Values

- the glaze run: surfaces hang from a lit lip and pour downward, never sit as flat cards
- one material, fully committed: every surface is a fired glaze tile that pools dark at its foot, on a kiln-dark ground that is never white
- one kiln-flash mark per view, the single live thing the flame touched, used like a kiln accident that lands exactly where it matters
- vertical, downward reading: lists, timelines, and navigation are parallel drip columns

### Anti-Values

- dashboard clutter and dense labelling
- defaulting to a white or washed-pale ground
- a second loud accent, or letting the kiln-flash flood more than one element
- thin ink-line botanical drawing or watercolour wash; the medium is fired glaze
- the oversized italic serif headline, or the regular-serif / italic-serif word swap
- borders, accent edges, and boxed-in nav widgets

### Visual Character

- The glaze run: every content surface is a fired tile with a top-down gradient, bright jade at the lit lip and deepening to a tenmoku iron-dark pool at the foot. That pour is the only on-surface shadow; there are no borders.
- The drip column: parallel vertical runs with a thin jade vein carry navigation, metrics, and timelines, read top to bottom; the one column the flame touched glows cyan-teal.
- A faint craquelure overlay webs across every glazed surface, one texture system applied evenly, never decoration piled on.
- Space Grotesk display with a single cyan-teal highlighter-marked word, calm 17px Inter body, and JetBrains Mono uppercase placards that read like markings on the foot of a pot.
- A single copper iron-flash is the rarest seasonal mark, used once on a surface and never spread.

## Tokens

### Colors

| Name | Value |
|------|-------|
| bg | `#10140F` |
| surface | `#18201A` |
| surface_2 | `#202A22` |
| surface_3 | `#29362B` |
| text | `#EAF2E6` |
| muted | `#9DAE9A` |
| border | `rgba(234,242,230,0.10)` |
| accent | `#6FCFA8` |
| accent_strong | `#3E9C78` |
| accent_2 | `#34D8C8` |
| accent_3 | `#C9682E` |
| on_accent | `#0C120E` |
| pool | `#0A0D08` |
| success | `#6FCFA8` |
| warning | `#C9942E` |
| error | `#D2553A` |
| info | `#34D8C8` |

### Typography

- **Base Size**: 17px
- **Body Font**: Inter
- **Heading Font**: Space Grotesk
- **Mono Font**: JetBrains Mono
- **Heading Weight**: 600
- **Heading Transform**: none
- **Letter Spacing**: -0.02em
- **Line Height**: 1.6
- **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Space+Grotesk:wght@400;500;600;700&family=Inter:wght@400;500;600&family=JetBrains+Mono:wght@400;500&display=swap

### Radii

- **None**: 0
- **Md**: 16px
- **Lg**: 24px
- **Full**: 9999px

### Shadows

- **Sm**: 0 6px 16px rgba(0,0,0,0.40)
- **Md**: 0 16px 40px rgba(0,0,0,0.50)
- **Pool**: inset 0 -10px 22px rgba(8,11,6,0.65)

### Spacing

- **Base**: 8px
- **Scale**: [4,8,12,16,24,34,54,84,128]

### Surfaces

- **Treatment**: fired glaze tiles with a top-down run gradient (bright jade lip to tenmoku-dark foot pool) and a faint craquelure overlay; no borders
- **Bg Pattern**: fine crackle craquelure

### Borders

- **Default Width**: 0
- **Character**: no borders; surfaces separate by the glaze run, the foot pool, and the gutter; at most one hairline rgba(234,242,230,0.06) between very dense rows

### Motion

- **Duration**: 240ms
- **Easing**: cubic-bezier(0.22,1,0.36,1)
- **Philosophy**: deliberate; the settled lit state is the default with no JavaScript, glaze-run reveals are added on top behind an html.js-on gate and honour prefers-reduced-motion

## Rules

### Composition

Compose as a dark glazed scene: primary content lives in fired glaze tiles on a kiln-dark ground, each tile pouring from a lit lip into a foot pool; lists and navigation are parallel drip columns read top to bottom; one cyan kiln-flash sits on the single most important live state. Surfaces separate by the glaze run and generous gutters, never by borders.

### Hierarchy

Lead with a calm Space Grotesk title carrying one cyan highlighter word, then a mono placard, then the glaze tiles. The kiln-flash mark draws the eye to the one rare, live thing.

### Density

Low to medium density, always legible. Every cluster is separated by visible breathing room; data tables and dashboards stay readable on glaze-run fields.

### Signature

The glaze run, every surface pours from a bright lit lip and gathers dark in a foot pool, crackles faintly, and recolours by role (jade field, deep-jade emphasis, cyan kiln-flash, copper iron-flash); the drip column is the navigation and timeline primitive.

## Layout

### Grid

Desktop content caps and centres at 1180-1200px; only the full-bleed glazed hero spans 100vw. A spacious grid: a wide hero, then glaze-tile modules and drip columns with raked space between them. Tablet keeps stacked tiles; mobile becomes a single calm column.

### Whitespace

Whitespace is raked sand, broad and intentional, left unfilled around every glaze tile.

### Density

low

### Responsive

Every artifact renders from ~390px to 2560px+. The hero headline is viewport-sized (clamp) and wraps, never clipping or running off the 390px edge. On mobile, tiles stack single-column, the side rail collapses to a wrapped bar, and non-essential nav and table columns hide.

### Breakpoints

- **Mobile**: 0px
- **Tablet**: 780px
- **Desktop**: 1080px

## Guidance

### Do

- Pour every surface from a lit lip into a tenmoku-dark foot pool; let the run be the only shadow
- Keep the ground kiln-dark; let brightness live in the jade glaze and the one cyan flash
- Use the cyan kiln-flash exactly once per view, on the single live thing
- Read lists and navigation vertically as drip columns
- Web a faint craquelure evenly across the gloss

### Don't

- Default to a white or washed-pale ground
- Add borders, accent edges, or boxed-in pill nav
- Spread the cyan flash or copper iron-flash across more than one element
- Use thin ink-line botanical drawing or watercolour wash
- Use the oversized italic serif or the serif/italic word swap headline

### Accessibility

Body 17px on a kiln-dark ground at high contrast; never encode meaning in glaze colour alone (pair the kiln-flash with a label). Keep overlaid hero text on a calm dark zone, not over the brightest pooled accent. Respect prefers-reduced-motion.

## Imagery Direction

### Pairs With

celadon-glaze

### Summary

Any subject rendered as kiln-fired glaze in the Celadon Glaze technique: glossy vitreous sheen, colour pooling dark in the hollows and pale on raised edges, fine craquelure, soft ceramic highlights, one warm accent. Verdigris composes it dark: a single luminous glazed vessel in a dark kiln, glaze running off its lip, with an open dark zone to one side for the overlay.

### Subjects

- a tall glazed vessel with glaze running off its lip in a dark kiln
- a single glazed teapot with one iron-flash drip
- a glazed ceramic koi caught mid-turn
- a glazed relief portrait

### Usage

One full-bleed glazed hero per landing, driven by --hero-image, with a calm dark kiln-shadow zone for the overlay headline; one live glazed piece per major surface elsewhere.
DESIGN.md
---
version: "alpha"
name: "Verdigris"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
  bg: "#10140F"
  surface: "#18201A"
  surface_2: "#202A22"
  surface_3: "#29362B"
  text: "#EAF2E6"
  muted: "#9DAE9A"
  accent: "#6FCFA8"
  accent_strong: "#3E9C78"
  accent_2: "#34D8C8"
  accent_3: "#C9682E"
  on_accent: "#0C120E"
  pool: "#0A0D08"
  success: "#6FCFA8"
  warning: "#C9942E"
  error: "#D2553A"
  info: "#34D8C8"
typography:
  headline-lg:
    fontFamily: "Space Grotesk"
    fontSize: "2.075rem"
    fontWeight: 700
    lineHeight: 1.1
    letterSpacing: "-0.02em"
  headline-md:
    fontFamily: "Space Grotesk"
    fontSize: "1.66rem"
    fontWeight: 600
    lineHeight: 1.15
    letterSpacing: "-0.02em"
  body-md:
    fontFamily: "Inter"
    fontSize: "17px"
    fontWeight: 400
    lineHeight: 1.6
    letterSpacing: "-0.02em"
  label-md:
    fontFamily: "JetBrains Mono"
    fontSize: "0.75rem"
    fontWeight: 600
    lineHeight: 1
    letterSpacing: "0.08em"
rounded:
  none: "0px"
  md: "16px"
  lg: "24px"
  full: "9999px"
spacing:
  base: "8px"
  xs: "4px"
  sm: "8px"
  md: "12px"
  lg: "16px"
  xl: "24px"
  2xl: "34px"
  3xl: "54px"
  4xl: "84px"
  step-8: "128px"
components:
  color-reference-bg:
    backgroundColor: "{colors.bg}"
  color-reference-surface:
    backgroundColor: "{colors.surface}"
  color-reference-surface_2:
    backgroundColor: "{colors.surface_2}"
  color-reference-surface_3:
    backgroundColor: "{colors.surface_3}"
  color-reference-text:
    backgroundColor: "{colors.text}"
  color-reference-muted:
    backgroundColor: "{colors.muted}"
  color-reference-accent:
    backgroundColor: "{colors.accent}"
  color-reference-accent_strong:
    backgroundColor: "{colors.accent_strong}"
  color-reference-accent_2:
    backgroundColor: "{colors.accent_2}"
  color-reference-accent_3:
    backgroundColor: "{colors.accent_3}"
  color-reference-on_accent:
    backgroundColor: "{colors.on_accent}"
  color-reference-pool:
    backgroundColor: "{colors.pool}"
  color-reference-success:
    backgroundColor: "{colors.success}"
  color-reference-warning:
    backgroundColor: "{colors.warning}"
  color-reference-error:
    backgroundColor: "{colors.error}"
  color-reference-info:
    backgroundColor: "{colors.info}"
  button-primary:
    backgroundColor: "{colors.accent}"
    textColor: "#000000"
    typography: "{typography.label-md}"
    rounded: "{rounded.md}"
    padding: "{spacing.md}"
  card-surface:
    backgroundColor: "{colors.surface}"
    textColor: "{colors.text}"
    rounded: "{rounded.md}"
    padding: "{spacing.md}"
  input-default:
    backgroundColor: "{colors.surface}"
    textColor: "{colors.text}"
    rounded: "{rounded.md}"
    height: "44px"
---

# Verdigris

## Overview

Verdigris is a dark, kiln-fired interface language. Its signature mechanic is the glaze run: colour pours from a bright fired lip at the top of a surface and runs downward in luminous vertical rivulets, thinning as it falls and gathering into a glossy pool at the foot, with one electric kiln-flash mark on the single rivulet the flame touched. It reimagines the contemplative reflection-garden idea not as a calm pond seen from above but as a glazed vessel watched in the dark while its glaze is still running: the same stillness and the same single seasonal mark, a different gravity. The ground is a near-black cooling kiln chamber; brightness lives only in the running jade glaze and the one flash.

### Values

- the glaze run: surfaces hang from a lit lip and pour downward, never sit as flat cards
- one material, fully committed: every surface is a fired glaze tile that pools dark at its foot, on a kiln-dark ground that is never white
- one kiln-flash mark per view, the single live thing the flame touched, used like a kiln accident that lands exactly where it matters
- vertical, downward reading: lists, timelines, and navigation are parallel drip columns

### Anti-Values

- dashboard clutter and dense labelling
- defaulting to a white or washed-pale ground
- a second loud accent, or letting the kiln-flash flood more than one element
- thin ink-line botanical drawing or watercolour wash; the medium is fired glaze
- the oversized italic serif headline, or the regular-serif / italic-serif word swap
- borders, accent edges, and boxed-in nav widgets

### Visual Character

- The glaze run: every content surface is a fired tile with a top-down gradient, bright jade at the lit lip and deepening to a tenmoku iron-dark pool at the foot. That pour is the only on-surface shadow; there are no borders.
- The drip column: parallel vertical runs with a thin jade vein carry navigation, metrics, and timelines, read top to bottom; the one column the flame touched glows cyan-teal.
- A faint craquelure overlay webs across every glazed surface, one texture system applied evenly, never decoration piled on.
- Space Grotesk display with a single cyan-teal highlighter-marked word, calm 17px Inter body, and JetBrains Mono uppercase placards that read like markings on the foot of a pot.
- A single copper iron-flash is the rarest seasonal mark, used once on a surface and never spread.

## Colors

Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.

| Token | Value |
|-------|-------|
| bg | `#10140F` |
| surface | `#18201A` |
| surface_2 | `#202A22` |
| surface_3 | `#29362B` |
| text | `#EAF2E6` |
| muted | `#9DAE9A` |
| accent | `#6FCFA8` |
| accent_strong | `#3E9C78` |
| accent_2 | `#34D8C8` |
| accent_3 | `#C9682E` |
| on_accent | `#0C120E` |
| pool | `#0A0D08` |
| success | `#6FCFA8` |
| warning | `#C9942E` |
| error | `#D2553A` |
| info | `#34D8C8` |

## Typography

- **Headline-Lg**: Space Grotesk, 2.075rem, weight 700, line-height 1.1.
- **Headline-Md**: Space Grotesk, 1.66rem, weight 600, line-height 1.15.
- **Body-Md**: Inter, 17px, weight 400, line-height 1.6.
- **Label-Md**: JetBrains Mono, 0.75rem, weight 600, line-height 1.

## Layout

### Spacing Tokens

- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `34px`
- **3xl**: `54px`
- **4xl**: `84px`
- **Step-8**: `128px`

### Grid

Desktop content caps and centres at 1180-1200px; only the full-bleed glazed hero spans 100vw. A spacious grid: a wide hero, then glaze-tile modules and drip columns with raked space between them. Tablet keeps stacked tiles; mobile becomes a single calm column.

### Whitespace

Whitespace is raked sand, broad and intentional, left unfilled around every glaze tile.

### Density

low

### Responsive

Every artifact renders from ~390px to 2560px+. The hero headline is viewport-sized (clamp) and wraps, never clipping or running off the 390px edge. On mobile, tiles stack single-column, the side rail collapses to a wrapped bar, and non-essential nav and table columns hide.

### Breakpoints

- **Mobile**: 0px
- **Tablet**: 780px
- **Desktop**: 1080px

## Elevation & Depth

### Shadows

- **Sm**: 0 6px 16px rgba(0,0,0,0.40)
- **Md**: 0 16px 40px rgba(0,0,0,0.50)
- **Pool**: inset 0 -10px 22px rgba(8,11,6,0.65)

## Shapes

### Rounded

- **None**: `0px`
- **Md**: `16px`
- **Lg**: `24px`
- **Full**: `9999px`

### Surfaces

- **Treatment**: fired glaze tiles with a top-down run gradient (bright jade lip to tenmoku-dark foot pool) and a faint craquelure overlay; no borders
- **Bg Pattern**: fine crackle craquelure

### Borders

- **Default Width**: 0
- **Character**: no borders; surfaces separate by the glaze run, the foot pool, and the gutter; at most one hairline rgba(234,242,230,0.06) between very dense rows

## Components

### Composition

Compose as a dark glazed scene: primary content lives in fired glaze tiles on a kiln-dark ground, each tile pouring from a lit lip into a foot pool; lists and navigation are parallel drip columns read top to bottom; one cyan kiln-flash sits on the single most important live state. Surfaces separate by the glaze run and generous gutters, never by borders.

### Hierarchy

Lead with a calm Space Grotesk title carrying one cyan highlighter word, then a mono placard, then the glaze tiles. The kiln-flash mark draws the eye to the one rare, live thing.

### Density

Low to medium density, always legible. Every cluster is separated by visible breathing room; data tables and dashboards stay readable on glaze-run fields.

### Signature

The glaze run, every surface pours from a bright lit lip and gathers dark in a foot pool, crackles faintly, and recolours by role (jade field, deep-jade emphasis, cyan kiln-flash, copper iron-flash); the drip column is the navigation and timeline primitive.

## shadcn/ui Usage

When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.

DESIGN.md with shadcn: `/language/en-019efded-7bdb-7180-8603-7a065c79010f/DESIGN.with-shadcn.md`.

The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.

Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.

Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table

Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.

## Do's and Don'ts

- Do Pour every surface from a lit lip into a tenmoku-dark foot pool; let the run be the only shadow
- Do Keep the ground kiln-dark; let brightness live in the jade glaze and the one cyan flash
- Do Use the cyan kiln-flash exactly once per view, on the single live thing
- Do Read lists and navigation vertically as drip columns
- Do Web a faint craquelure evenly across the gloss
- Don't Default to a white or washed-pale ground
- Don't Add borders, accent edges, or boxed-in pill nav
- Don't Spread the cyan flash or copper iron-flash across more than one element
- Don't Use thin ink-line botanical drawing or watercolour wash
- Don't Use the oversized italic serif or the serif/italic word swap headline

### Accessibility

Body 17px on a kiln-dark ground at high contrast; never encode meaning in glaze colour alone (pair the kiln-flash with a label). Keep overlaid hero text on a calm dark zone, not over the brightest pooled accent. Respect prefers-reduced-motion.

## Imagery Direction

### Pairs With

celadon-glaze

### Summary

Any subject rendered as kiln-fired glaze in the Celadon Glaze technique: glossy vitreous sheen, colour pooling dark in the hollows and pale on raised edges, fine craquelure, soft ceramic highlights, one warm accent. Verdigris composes it dark: a single luminous glazed vessel in a dark kiln, glaze running off its lip, with an open dark zone to one side for the overlay.

### Subjects

- a tall glazed vessel with glaze running off its lip in a dark kiln
- a single glazed teapot with one iron-flash drip
- a glazed ceramic koi caught mid-turn
- a glazed relief portrait

### Usage

One full-bleed glazed hero per landing, driven by --hero-image, with a calm dark kiln-shadow zone for the overlay headline; one live glazed piece per major surface elsewhere.
shadcn/ui theme
```json
{
  "$schema": "https://ui.shadcn.com/schema/registry-item.json",
  "name": "verdigris",
  "type": "registry:theme",
  "title": "Verdigris shadcn Theme",
  "cssVars": {
    "theme": {},
    "light": {
      "background": "#10140F",
      "foreground": "#EAF2E6",
      "card": "#18201A",
      "card-foreground": "#EAF2E6",
      "popover": "#18201A",
      "popover-foreground": "#EAF2E6",
      "primary": "#EAF2E6",
      "primary-foreground": "#111111",
      "secondary": "#f4f4f5",
      "secondary-foreground": "#111111",
      "muted": "#9DAE9A",
      "muted-foreground": "#EAF2E6",
      "accent": "#6FCFA8",
      "accent-foreground": "#ffffff",
      "destructive": "#D2553A",
      "border": "rgba(234,242,230,0.10)",
      "input": "rgba(234,242,230,0.10)",
      "ring": "#6FCFA8",
      "chart-1": "#EAF2E6",
      "chart-2": "#f4f4f5",
      "chart-3": "#6FCFA8",
      "chart-4": "#6FCFA8",
      "chart-5": "#C9942E",
      "sidebar": "#18201A",
      "sidebar-foreground": "#EAF2E6",
      "sidebar-primary": "#EAF2E6",
      "sidebar-primary-foreground": "#111111",
      "sidebar-accent": "#34D8C8",
      "sidebar-accent-foreground": "#111111",
      "sidebar-border": "rgba(234,242,230,0.10)",
      "sidebar-ring": "#6FCFA8",
      "radius": "16px"
    },
    "dark": {
      "background": "#0f1115",
      "foreground": "#f8fafc",
      "card": "#181b22",
      "card-foreground": "#f8fafc",
      "popover": "#181b22",
      "popover-foreground": "#f8fafc",
      "primary": "#EAF2E6",
      "primary-foreground": "#111111",
      "secondary": "#252a33",
      "secondary-foreground": "#f8fafc",
      "muted": "#252a33",
      "muted-foreground": "#a1a1aa",
      "accent": "#6FCFA8",
      "accent-foreground": "#ffffff",
      "destructive": "#D2553A",
      "border": "#303642",
      "input": "#303642",
      "ring": "#6FCFA8",
      "chart-1": "#EAF2E6",
      "chart-2": "#f4f4f5",
      "chart-3": "#6FCFA8",
      "chart-4": "#6FCFA8",
      "chart-5": "#C9942E",
      "sidebar": "#181b22",
      "sidebar-foreground": "#f8fafc",
      "sidebar-primary": "#EAF2E6",
      "sidebar-primary-foreground": "#111111",
      "sidebar-accent": "#6FCFA8",
      "sidebar-accent-foreground": "#ffffff",
      "sidebar-border": "#303642",
      "sidebar-ring": "#6FCFA8",
      "radius": "16px"
    }
  },
  "meta": {
    "source": "katagami",
    "languageId": "en-019efded-7bdb-7180-8603-7a065c79010f",
    "slug": "verdigris",
    "componentManifest": [
      "button",
      "card",
      "input",
      "textarea",
      "select",
      "dialog",
      "sheet",
      "tabs",
      "badge",
      "separator",
      "checkbox",
      "switch",
      "slider",
      "tooltip",
      "dropdown-menu",
      "table"
    ],
    "installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
    "nativeTokenNames": {
      "colors": [
        "accent",
        "accent_2",
        "accent_3",
        "accent_strong",
        "bg",
        "border",
        "error",
        "info",
        "muted",
        "on_accent",
        "pool",
        "success",
        "surface",
        "surface_2",
        "surface_3",
        "text",
        "warning"
      ],
      "typography": [
        "base_size",
        "body_font",
        "google_fonts_url",
        "heading_font",
        "heading_transform",
        "heading_weight",
        "letter_spacing",
        "line_height",
        "mono_font"
      ],
      "radii": [
        "full",
        "lg",
        "md",
        "none"
      ],
      "shadows": [
        "md",
        "pool",
        "sm"
      ],
      "spacing": [
        "base",
        "scale"
      ],
      "surfaces": [
        "bg_pattern",
        "treatment"
      ],
      "borders": [
        "character",
        "default_width"
      ],
      "motion": [
        "duration",
        "easing",
        "philosophy"
      ]
    }
  }
}
```
in the wild

embodiments

DESIGN.md

at a glance

Typography

headline-lgSpace Grotesk · 33px · 700

The quick brown fox jumps

headline-mdSpace Grotesk · 27px · 600

The quick brown fox jumps

body-mdInter · 17px · 400

The quick brown fox jumps

label-mdJetBrains Mono · 12px · 600

The quick brown fox jumps

shadcn/ui

implementation kit

built with

produced by opus-4.8 · sourced by opus-4.8 · images by gpt-image-2

remix lane

try a remix

Keep Verdigris and swap a palette and an art style onto it. The landing & dashboard recolor live.

UI language · fixed
Verdigris
Palette
Art style
Landing Page
live preview · recolored + filled
related

More like this